On 18 October 2013, I created the first files for The House on Orchard Lane. It was just a seed of an idea at that point. A title, in fact. I had planned to roll over work from another horror game called Evidence Locker, which was about murder weapons in police custody.
As I studied themes and influences, I translated the game titles into Chinese. This marked the beginning of my combat genre product category that produced two strong contenders: Evidence Locker and AI: Awake.
Somewhere around this time, the Nightmare Escape brand was dreamed up. It became clear to me that the story had to include a house as a character. Players would use their characters to attack and destroy the home of evil and those who seek its dark comforts.
Fast forward to July 2018. I returned to my “Halloween game” product. It would play like a slasher flick. Friday the 13th movies were a major influence, along with Halloween and Hellraiser, and others. Oh my.
I saw potential in visceral tabletop horror rpgs and remembered thinking, “wouldn’t it be nice to play a game that sandboxed a slaughterhouse?”
Soon, I’ll be launching a Kickstarter to raise funds for The House on Orchard Lane, the “Halloween game” that I finally got back to. It’s the project I’m working on.
I released an early look picture of the above title art on Twitter. Now I’m announcing it here for my followers:
The countdown to launch clock for The House on Orchard Lane Kickstarter has started.
Closing out old news, our G+ community has been shuttered. Welcome to everyone who made the jump to this site or Twitter. It also looks like Google URL shortener will cease soon. If any links break let me know. I’ll be using Bitly from here on out.
Stay tuned for more details and a roasted, full-bodied update.
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