As 2016 comes to a close, I’m sipping a cold Black Cherry Original New York Seltzer and reflecting on the events that have filled up this year.
It’s been a wonderful and, at times, difficult journey.
First off, I’d like to express my gratitude and appreciation for my family and friends who helped me cross the finish line with my first game, Acts of Liberty, which has been released.
I work two jobs and have a child, so it’s not always possible, nor is it always desireable, to sit in front of a screen for hours upon hours and chip away at a game product. Not that I’m complaining, because I’m not. I enjoy a very rewarding personal and professional life outside of 1000mg Games; I only mention this as context when I reflect on how long I’ve been working on AoL and Prototype. Which has been a long time.
What that time provided was a (mostly) enjoyable development process that allowed me to research the best layout, narrative framework, subject matter, and production value that would fit my needs and goals. And looking back, I can honestly say that I was successful.
Thank you to my daughter Sofia, for her patience and understanding during the times I desperately had to focus on writing. Her love of games and world building is nearly as strong as mine, yet she was quite happy to hear me announce that the project had been completed. Perhaps even more than I was to say it.
I owe a big thanks to my friends Dan and Gina Stafford, who shared their time and energy to get me back on track. To Dan, for motivating me to climb out of a conceptual gravity well back in the spring, and escape from a development hell of my own making.
And to his wife Gina, for her invaluable contributions during the Phase 1 Playtest over the summer. She helped me to think about what would replace a victory condition in a game without conflict resolution, and to revisit “the mechanic must compliment the narrative.”
I uploaded the finished game at 11:45 pm PST on 12/25, just ahead of my year end deadline. By about that much. I am wiser in that I know how much work I can complete in one year.
On the horizon for 2017 are two more games: at least one more Prototype System game, and the debut of a new game system and Kickstarter. It’ll be a glorious year to play.
I want to offer my sincere thanks to my fans, followers, and friends, whether here, on Twitter, or G+. I truly appreciate your support and attention.
Oh yeah. One more thing. Monica Valentinelli once said that if, while visiting a website, she couldn’t easily find a link to the product she would leave within mere minutes.
Go grab your copy of Acts of Liberty over at Amazon.
Happy holidays, I’ll see you next year.
Copyright © 2016 James Glover and 1000mg Games. All rights reserved.